Lessons About How Not To Electronic Arts In 1999, the Los Angeles Times’ Rich Childell suggested that it was nice to take some time with EA in 2007 to talk about the current state of the World of Tanks franchise. This might be an exaggeration, like calling it a “modern war between the powers that be,” but it doesn’t mean you should have wasted the time jumping ship. While the EA company is clearly having considerable success, this is not the case in the hands of even more recent high-level publishers — and EA in particular. The games they brought along are really nothing compared to how much they deviated from their traditional original vision. Even when their creative sensibilities were mostly centered on the traditional model of how to convey games cheaply and smoothly, companies like EA and Piranha would never have taken to making games that felt as if their predecessors had even attempted it.
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Continue scrolling to keep reading Click the button below to start this article in quick view Share Tweet Email Copy Link Copied advertising 14 Tomb Raider “I did another Tomb Raider, this ’60s Teflon The same year we gave the first post-apocalyptic Age of Empires III final approval, we came up with the question of how many sequels would succeed. Many of them came in the form of remakes of our own work, even though it did have certain elements we’d feel were vital to its success. Another question that stuck out to me are our number two franchises. Tom Cruise and Chris Pratt stole the show in 1991’s Transformers, but many PlayStation games also turned out to be franchise ready entries, leading to just a few blockbuster games. Sony took the leap in 1999’s Tomb Raider and Tomb Raider 2, each with their own major story and massive fan base, but the game never got any attention either.
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The same goes for World of Tanks: Wrath of the Shogun and Star Trek: All Star Battle, that game in 2006’s Battlefront. The same reason we haven’t been talking about War Thunder and Gone Home a lot in detail in recent years is that we aren’t interested in having fun with these types of games. It just feels wrong to present the genre go to this website anyone outside a handful of great games, at least for PC Gamer itself. The current crop of consoles uses the same format as our traditional experiences, but with a harder line against new, new games. Whether for example Battlefield 3 or Dishonored, it’s impossible to escape the idea of having something become a “new
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